Author: Lokieto , 19-05-2024 11:09

Use the 5.5 mod and adjust the strength - World At War - Enhanced Edition - Heroes 5 map

With the mapmixer tool.

13k dragons or other stacks are easily killable if one has certain artifacts and spells.

The map is maybe a bit large but offers enough possibilities of exploration for 8 players, sadly, the AI of HOMM55 still lacks faster reasoning and the duel ai is subpar.
more...


Author: Doctor (Россия), 19-05-2024 11:04

Крах тирана - Tyrant's Collapse - Heroes 7 map

Друзья, это одиночная карта без связи с какой-либо историей. Это сценарий, но вы можете выбрать любую стартовую фракцию (при выборе стандартных фракций игру начинаете с новым созданным героем, при выборе новой фракции из HOMM 7.5 - начинаете без стартового героя, но учитывая бонус 4000 золотых на ст more...


Author: 32167 , 18-05-2024 20:18

:) - Battlejuice 2 Delirium furens - Heroes 3 map

Have you met the final bosses or have you just started? :) more...


Author: RXD , 18-05-2024 04:35

Hint - Another Story - Heroes 3 map

Dwarven Lands.

Inside the biggest mountain range in the middle, there is an underground cave.
more...


Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
more...


Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


Author: Yoryens , 15-05-2024 14:39

Cant find the whirlpool - War of the Lords (edit.) - Heroes 4 map

Hello Ive trying to find the whirlpool but im not able to find it. Can you tell me where it is? more...


Author: Adam (United States), 15-05-2024 11:33

Great map - World Strife - Heroes 3 map

Great map had so much fun on this one, maybe the best I ever played. more...


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Heroes 5 random map generator

Tapani's Heroes 5 Random Map Generator new!!!

Download -> Tapani's Heroes 5 Random Map Generator new!!! - 141 kb

Changes include:

  • I have attempted tweaking the monster strengths for smaller maps and for lower strength settings. They are probably better now than before, but I am sure there are things that still needs tweaking. Also the omfg setting has undergone an astronomical increase in strength... beware!
  • Added setting to disable joiners.
  • Increased branchiness on smaller maps.
  • Bug fixes: snow can no longer occur on non-hof maps (maybe unless chosen as starting terrain :-)
  • Sand starting terrain no longer cause the rmg to crash.

I have not added unguarded (or clustered) resources yet, maybe later this week.. also I'll see if I can do something about additional castles.

The thing is that we play on the largest maps with the heaviest monsters possible, so any opinions for the smaller maps are welcome (like many of you have already given).
I ask you to be specific, like:
"Using map size 216x126 and extra hairy monsters, we got 1200 succubus guarding a town. Thats way too many! More like 300 would have been sensible."
The thing is that we play on 216 or larger, using hairy up to omfg monsters so those are the settings that has seen the most tweaking.

MAP SIZE

The largest settings might take some time to generate, sometimes several hours. This is due to sloppy programming and a lack of clever algorithms for some of the involved problems. :-(

176x176 and 216x216 should be manageable in a few minutes on a semi-modern computer. A 176x176 takes usually takes only a few seconds on my 3.2GHz PC.

MONSTERS

First, note that when playing on heroic settings all monsters are ~50% larger than in the editor. Also, on heroic all stacks grow 11% per week.

On "normal" most monster stacks are pack-lots
on "strong" lots to horde
on "very strong" most are close to throngs.

The "hairy" and above settings should be played only be expert players who know what they are getting into. Playing extra hairy on heroic will likely to require you to pound through a swarm or a zound of upgraded lvl 7:s

On OMFG setting, there might be even legions of level 7s out on the map. You have been warned :-)

Also note that the map size does not affect the size of the largest stack - the stack sizes are determined by ther relative distances to the starting areas.

RESOURCES

Doesn't affect that much. Richer gives generally more of everything on the map. We prefer to play on "poor".

FAIRNESS

Basic fairness means: isomorphic maps (that is, for each area there is an corresponding area for the opponent) with similar objects. The number and kind of objects may vary. For instance if you encounter an area with several stat-improving buildings (like marletto tower), your opponent will have at least some stat-improving building in his corresponding area as well.

Also on basic fairness, both sides receives equal number of towns (throughout the map), roughly the same mines, and roughly the same objects in the starting areas.

Advanced fairness: both sides have the same border guards between areas, and also, exactly the same guards guarding the key objects in the starting area (like wood and ore mines).

Expert fairness: the "too fair to be fun" setting. Both sides get exactly the same objects in their corresponding areas, as well as similar guards (as above). The main difference is which artifacts you find, this setting only guarantee the same number of say relics in the corresponding areas.

Disable instant travel/fly

Disables the fly artifacts as well as the instant travel spell.

Terrain settings

This is just for aesthetics, if one of you is going to play inferno it is nicer to select "lava" as his(her) terrain. This causes all areas having a town of player 1:s alignment to have the specified terrain.

Browse

You can rename the map file, as well as set the file format for it. The default filenames are chosen in a way that the newest map will appear topmost in the list of maps displayed by the game.

Written by Tapani Utriainen


Other Heroes 5 random map generator

Generation of pseudo-casual Heroes 5 maps by means of mod and script commands. The Map of the size 136x136 (big) with a pseudo-casual arrangement of castles, mines, abilities, treasuries and other objects as a result turns out. The landscape - mountains and woods, and water is not present a vault. It is possible to set from 2 up to 8 players.

The instruction on installation and generation of maps for Heroes 5

I) Download archive (30 kb), unpack and copy file RandomMap.pak in a folder/data installed Heroes V. By That mod it is installed (it is standard procedure of installation mod).

II) Now it is necessary to activate an opportunity of input of console commands (if at you it is not made yet). With this purpose open in any text editor a file autoexec.cfg (is in a folder/profiles) and in its most end (after mainmenu) since a new line add
setvar dev_console_password = schwinge-des-todes

III) Start Heroes V. Begin single game (SinglePlayer) and choose a map with name Random map (do not forget to put a tick opposite " to show MultiPlayer maps ", differently you will not see this map in the list). After loading you will appear on absolutely empty map with two castles. Now it is necessary to generate a pseudo-casual map. With this purpose activate the console (having pressed on the keyboard on a key ~ or `), type in @Run (x) and press Enter. Instead of x it is necessary to enter quantity of players - from 2 up to 8. Wait some time, the map (3-4 minutes on Pentium IV 2.66 GHz) will not be generated yet. Leave "Heroes".

IV) Again start Heroes V. Now you can just play on the generated casual map in any mode (SinglePlayer or MultiPlayer).

The NOTE 1. is two useful script commands which can be applied to testing a map. With this purpose after generation of a map and start Heroes V it is necessary to choose a mode of single game (SinglePlayer) and to load map Random map (as in mode MultiPlayer script commands are blocked in "Heroes", since version 1.2). Further from the console it is possible to enter following commands:
@ClearFog () - to open all map
@Dragons () - to give all heroes on 1000 black dragons

The NOTE 2. All described above procedure "are absolutely painless" also change nothing in earlier installed files Heroes V. As a result of all these manipulations simply there are three "superfluous" files, responsible for a generated pseudo-casual map. It is file RandomMap.pak (which you earlier have copied in a folder/data) and files map-tag.xdb and S6.xdb in subdirectory maps/multiplayer/S6. All can be removed these files simply if to you has bothered to be played with a pseudo-casual map - and you will return to "clean" Heroes V, without superfluous "garbage".

Written by echo7


Heroes 5 Cheat Codes - Activating console panel

To activate the Cheats mode do next steps:

  1. Add to autoexec.cfg string setvar dev_console_password = schwinge-des-todes
  2. Add to input.cfg string bind show_console '`' to console activation
  3. Enter in the game console enable_cheats (after start a map)

New Heroes 5 Cheat Codes (from patch 1.3)


For Heroes 5 patch 1.3

After installation of a patch 1.2 in a directory "bin" copy a file "H5_Game.exe" having changed its name on "H5_Game12.exe". Iinstall a patch 1.3. Now in your directory "bin" 2 files "H5_Game.exe" (with a patch 1.3) and "H5_Game12.exe" (with a patch 1.2). For generation of maps we come through a file "H5_Game12.exe", and in through a file "H5_Game.exe" we play this map!!!

Written by echo7

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